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Saturday, October 9, 2010
cataclysm system requirments
World of Warcraft: Cataclysm
Publisher: Blizzard
Developer: Blizzard
Minimum System Requirements
OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 1.5 GHz / AMD Athlon XP 1500+
Memory: 512 Mb
Video Memory: 64 Mb
Video Card: nVidia GeForce FX 5600 / ATI Radeon 9600
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 2.0 GHz / AMD Athlon 64 X2 3800+
Memory: 2 Gb
Video Memory: 128 Mb
Video Card: nVidia GeForce 7800 / ATI Radeon x1900
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Notes:
Monthly Subscription REQUIRED TO PLAY.
PLEASE NOTE THAT "Cataclysm" is an EXPANSION to World of Warcraft, you MUST have the original World of Warcraft game in order to play "World of Warcraft: Cataclysm".
Publisher: Blizzard
Developer: Blizzard
Minimum System Requirements
OS: Windows XP/Vista/7
Processor: Intel Pentium 4 @ 1.5 GHz / AMD Athlon XP 1500+
Memory: 512 Mb
Video Memory: 64 Mb
Video Card: nVidia GeForce FX 5600 / ATI Radeon 9600
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Recommended System Requirements
OS: Windows XP/Vista/7
Processor: Intel Core 2 DUO @ 2.0 GHz / AMD Athlon 64 X2 3800+
Memory: 2 Gb
Video Memory: 128 Mb
Video Card: nVidia GeForce 7800 / ATI Radeon x1900
Sound Card: DirectX Compatible
Network: Broadband Internet Connection
DirectX: 9.0c
Keyboard
Mouse
DVD Rom Drive
Notes:
Monthly Subscription REQUIRED TO PLAY.
PLEASE NOTE THAT "Cataclysm" is an EXPANSION to World of Warcraft, you MUST have the original World of Warcraft game in order to play "World of Warcraft: Cataclysm".
Friday, October 8, 2010
guild cap
We previously announced in the Cataclysm Beta forums that we'd be enforcing a 600 guild member cap with patch 4.0.1. We've reevaluated what we believe the realms are capable of supporting and instead will be enforcing a guild member hard cap of 1,000 members. This means that guilds with more than 1,000 members will no longer be able to invite new members until they drop below the cap. For example, if a guild has 1,500 members they'll be able to continue as-is, playing and earning guild achievements for as long as they choose, through Cataclysm and beyond, but they will not be able to add new members until they fall below the 1,000 member cap. If a guild has fewer than 1,000 members, they won't be able to add members above that number.
This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.
We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.
While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.
This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.
We want to reassure the few guilds that this does impact that they have ample time to plan and rearrange their guilds as they see fit. While this hard cap will go into effect with 4.0.1, guilds should feel safe rearranging members as necessary up to the release of Cataclysm on December 7 when the guild leveling system goes into effect. There will be no impact on guild leveling progression before then. If a guild were to disband after Cataclysm, or a group of people were to leave and start a new guild, they would lose the time and experience they previously contributed and potentially extend the amount of time it would take to regain the new guild perks.
While some players have used options including mods and custom chat channels to support large player and guild alliances that number multiple thousands, groups of that size aren't ideally suited to our design philosophy. As always, we're continually looking into adding new features to help facilitate guild management, scheduling, and player communication.
justice points an valor points explained
Although we’ve revealed some details of the conversion process, many of you have asked how many Justice and Valor Points bosses and daily dungeons will actually award. This list is incomplete, and the values may still change, but it covers the majority of the content we’ve been asked about.
Lich King Heroic dungeon boss -- 16 Justice Points
Lich King daily normal dungeon -- 12 Justice Points
Lich King daily Heroic dungeon -- 23 Justice Points
Lich King raid boss -- 23 Justice Points
Cataclysm Heroic dungeon boss -- 75 Justice Points
Cataclysm daily normal dungeon -- 75 Justice Points
Cataclysm daily Heroic dungeon -- 75 Valor Points
Cataclysm 10-player raid boss -- 75 Valor Points
Cataclysm 25-player raid boss -- 105 Valor Points
It’s important to note that once you outgrow content, by leveling past it by a predetermined amount, you’ll no longer gain points. The ‘outgrown’ level for end-game Wrath of the Lich King content is likely to be level 81. Once you level beyond Lich King content you’ll still be able to enter the dungeons, kill bosses, and see their drops, but they will not award you with points. This same principle applies to all content that provides Justice Points, including content from The Burning Crusade.
Lich King Heroic dungeon boss -- 16 Justice Points
Lich King daily normal dungeon -- 12 Justice Points
Lich King daily Heroic dungeon -- 23 Justice Points
Lich King raid boss -- 23 Justice Points
Cataclysm Heroic dungeon boss -- 75 Justice Points
Cataclysm daily normal dungeon -- 75 Justice Points
Cataclysm daily Heroic dungeon -- 75 Valor Points
Cataclysm 10-player raid boss -- 75 Valor Points
Cataclysm 25-player raid boss -- 105 Valor Points
It’s important to note that once you outgrow content, by leveling past it by a predetermined amount, you’ll no longer gain points. The ‘outgrown’ level for end-game Wrath of the Lich King content is likely to be level 81. Once you level beyond Lich King content you’ll still be able to enter the dungeons, kill bosses, and see their drops, but they will not award you with points. This same principle applies to all content that provides Justice Points, including content from The Burning Crusade.
Monday, October 4, 2010
offical news
WORLD OF WARCRAFT®: CATACLYSM™ IN STORES STARTING DECEMBER 7
IRVINE, Calif. -- October 4, 2010 Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the highly anticipated third expansion for the world's most popular subscription-based massively multiplayer online role-playing game*, will be released starting on December 7, 2010. The expansion will be available on DVD-ROM for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested retail price of $39.99 and will also be offered as a digital download from the Blizzard Store. A special Collector’s Edition packed with bonus items will be available exclusively in retail stores for a suggested retail price of $79.99.
"Cataclysm includes the best content we've ever created for World of Warcraft. It’s not just an expansion, but a re-creation of much of the original Azeroth, complete with epic new high-level adventures for current players and a redesigned leveling experience for those just starting out," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "With the help of our beta testers, we're putting on the final polish, and we look forward to welcoming gamers around the world to enjoy it in just a couple of months."
The first two World of Warcraft expansions, The Burning Crusade® and Wrath of the Lich King®, each shattered PC game sales records upon their release.* In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races -- worgen and goblins -- will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they'll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.
The beta test for World of Warcraft: Cataclysm is currently underway. Visit the official Battle.net® website at http://www.battle.net to set up a Battle.net account and sign up for a chance to participate. To learn more about World of Warcraft: Cataclysm, visit http://www.worldofwarcraft.com/cataclysm.
*Based on internal company records, public data, and reports from key distribution partners.
IRVINE, Calif. -- October 4, 2010 Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the highly anticipated third expansion for the world's most popular subscription-based massively multiplayer online role-playing game*, will be released starting on December 7, 2010. The expansion will be available on DVD-ROM for Windows® XP/Windows Vista®/Windows® 7 and Macintosh® at a suggested retail price of $39.99 and will also be offered as a digital download from the Blizzard Store. A special Collector’s Edition packed with bonus items will be available exclusively in retail stores for a suggested retail price of $79.99.
"Cataclysm includes the best content we've ever created for World of Warcraft. It’s not just an expansion, but a re-creation of much of the original Azeroth, complete with epic new high-level adventures for current players and a redesigned leveling experience for those just starting out," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "With the help of our beta testers, we're putting on the final polish, and we look forward to welcoming gamers around the world to enjoy it in just a couple of months."
The first two World of Warcraft expansions, The Burning Crusade® and Wrath of the Lich King®, each shattered PC game sales records upon their release.* In Cataclysm, the face of Azeroth will be forever altered by the return of the corrupted Dragon Aspect Deathwing. Players will explore once-familiar areas of the world that have now been reshaped by the devastation and filled with new adventures. In an effort to survive the planet-shattering cataclysm, two new playable races -- worgen and goblins -- will join the struggle between the Alliance and the Horde. As players journey to the new level cap of 85, they'll discover newly revealed locations, acquire new levels of power, and come face to face with Deathwing in a battle to determine the fate of the world.
The beta test for World of Warcraft: Cataclysm is currently underway. Visit the official Battle.net® website at http://www.battle.net to set up a Battle.net account and sign up for a chance to participate. To learn more about World of Warcraft: Cataclysm, visit http://www.worldofwarcraft.com/cataclysm.
*Based on internal company records, public data, and reports from key distribution partners.
Sunday, October 3, 2010
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